The structure of the tile file: ------------------------------- Number of Objects Name of object or "Light" or "Sphere" or "Beam". dx dy dz - position in tile coordinates of object. sphere scale - scale for sphere object, ignored if not sphere. sx sy sz - scale in x y z for object , color components for sphere or light ... Number of actions Action type - could be "Fuel" , "Sound" , "Music", "RMusic" Action data - for fuel nothing for music or sound the name of the file ... Tile objects in this directory: ------------------------------- p001.def - Sparsely scattered trees. p002.def - Densely scattered trees and cottage houses also lights. p003.def - Densely scattered trees and two story houses also lights. p004.def - Densely scattered trees. p005.def - Densely scattered trees and old houses also lights. p006.def - Densely scattered trees and old houses and church, also lights. p007.def - Sparsely scattered domes. p008.def - Sparsely scattered domes. p009.def - Sparsely scattered domes. p010.def - Sparsely scattered domes. p011.def - Densely scattered trees and hirise buildings also lights. p199.def - Music. p200.def - Lighthouse with fuel , airhorn and music. wpt_0.def - First waypoint object wpt_1.def - First waypoint object wpt_2.def - First waypoint object